Spriter & Phaser – Runtime

December 11th, 2015 2:14 pm

Hi guys,

While I used Spriter the last time I participated and it was also a Phaser based game, I was not using a runtime.

I had exported the animations to a spritesheet.

This week, I found a TS Spriter+Phaser runtime implementation here: https://github.com/SBCGames/Spriter-Player-for-Phaser

With some changes (I am using webstorm, not visual studio – so i have a different typescript compiler than the author) I got it up and running. – for example I had to remove all properties and replace them with get/set methods to compile the ts.

This is a link to a gif showing a working spriter animation:


I put it all into one js file (and a minified version) so it can be used in any phaser js project. (I also added a d.ts file, so it’s useable in TS Phaser Projects.)

This download includes the resulting lib and a complete test project: http://jppresents.net/static/files/ld34ressource/SpriterRuntimeTest.rar

I will most likely use this in my game tomorrow.

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