Something unexpected about LD34 and me

Posted by (twitter: @GameGems)
December 11th, 2015 9:24 pm

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

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