I’m In – but I miss Unity’s web player builds

Posted by (twitter: @pkenneydev)
December 11th, 2015 9:47 am

I’m in for LD34 compo.  It is my 6th Ludum Dare.

My tools are Unity, GraphicsGale, and BFXer.  I have a personal “UnityLDStarterKit” which is code for a skeleton game that I use, boiled down from previous entries.  It helps to hit the ground running.

The loss of the Unity WebPlayer support in browsers is a concerning problem.  Test builds of the WebGL are not encouraging – they work, but the builds take a lot longer to perform, and result in a 140MB javascript file?!

140MB of javascript sounds insane to me, and obviously the experience is terrible for the user to have to wait for that to download.

My Unity WebPlayer plugin games, by contrast, were usually well under 1MB until I added sound, and then would go a bit over that.

So I am displeased by the 100x increase in download time that I feel I should expect my users to suffer.

I guess my strategy will be to build for two platforms:  PC standalone and WebGL.

 

 


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