A platform build target question.

Posted by
December 9th, 2015 2:07 pm

Hey LDers,

I have a question relating to what I should target x86 or x86_64.

I am using unity and am planning to release my game on the following platforms:

Web player, WebGL, Windows, Mac and Linux.

My question is whether it really makes a difference whether i build for 32 or 64 bit. From what I understand 32 bit can run on both versions but 64 only works on 64. Am I correct in this assumption for all my listed platforms?

I will only have like a gb of data available for the jam so I am trying to decide what builds will cover the most ground.


Also does anyone have a suggestion for a small program I can use to create audio for my game as that is area where I have very little experience.


Thanks for listening


4 Responses to “A platform build target question.”

  1. Manu & Wan says:

    > From what I understand 32 bit can run on both versions but 64 only works on 64.


    Also here’s a relevant excerpt from the rules : “Porting (especially to Web or Windows) can happen after the initial 48 hours. The longer you wait though, the less time participants will have to play your game.”

    Here’s a couple page with some audio-related tools, some of them being targeted at audio noobs: http://ludumdare.com/compo/tools/

    Here’s a few music generators to fill in the list:

  2. Some 64 bit Linux systems do not have the 32 compatibility libraries installed, so if you make a Linux 32bits version, maybe the player will need to install them.

    Some build systems on OS X allow you to create a package containing both 32 and 64 bits versions.

    See ya!

    • NuvlearGames says:

      Thanks man, I had no idea of the Linux thing i’ll look into maybe putting a 32 and 64 bit version into the zip or having separate ones.

      Also I think Unity does have a universal build option so I’ll use that.

      Good luck for the jam.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]