Ludum Dare #34, time #6! I’m in!

Posted by
December 8th, 2015 4:48 pm

Hello everyone,

I’m in for my 6th time!  I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes.  For the most part, my toolset hasn’t changed, but here’s a rundown:

  • Html 5 Canvas / Javascript, using the Phaser framework.  I’ve also made a custom plugin for it since the last dare, PhaserIlluminated.  It’s a 2D lighting engine for Phaser as it lacks the support for it.  Hopefully I can put it to good use!
  • As always, Gimp for art.  Tried and true.
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • I’ve really been enjoying learning about music creation and making a few of my own songs.  So to continue growing in this area, I will be making another custom soundtrack this time around, using Bosca Ceoil, a simple music creation app created by Terry Cavanagh.
  • BFXR for random game sound generation.  Bleep bloop, bleep bloop!
  • Sublime Text 3 for code editing.  The text editor is mightier than the IDE.
  • GitHub for source control management, using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.  I’ve also added support for logging Google events!  I hope to get some useful information about how people are playing my game in the weeks following the dare.
  • My own website to host the finished product.  Now completely redesigned!
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!


3 Responses to “Ludum Dare #34, time #6! I’m in!”

  1. Kredo says:

    Ever tried three.js? or do you just want to make 2D Games?

    • cudabear says:

      It’s on my list of things to learn. I’m hesitant to begin learning it, however, since I’d also need to learn how to create 3D models, unless the 3D games would always be with simple shapes.

  2. Didi says:

    Great, I used impactjs and limejs, tempted to go to phaser but Unity got me. But thanks for BOSCA CEOIL is Awesome! <3

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]