In!

Posted by (twitter: @charlottegore)
November 30th, 2015 9:20 pm

Hello I am in the LD34 Compo, which will be my (does quick count) sixth go.

I will be using my own custom WebGL game engine called Hexr.¬†I’m an idiot for using this instead of learning Gamemaker but I’m used to the workflow now. The engine and editor have had a ton of work put in (many many bugs fixed, feature additions and performance improvements since the last Dare!) so it would be a shame not to use it.

  • JavaScript and GLSL will be typed into Sublime Text.
  • I’ll use Swanky Paint for any pixel art and Photoshop for everything else. (Update: I’m currently experimenting with PyxelEdit so might use that!)
  • For music and sound synthesis/recording I will be using Propellerhead Reason.
  • For audio effects,¬†editing and transcoding I’ll be using Adobe Audition, Audacity and Melodyne.
  • I’ll be using Git as my version control, npm as a package manager and browserify as a build tool.
  • For motivation during the dark hours I will be listening to Danger Zone by K-Log on Spotify. On loop.

That’s it. My only goal for this Ludum Dare is to make something that’s actually fun.

I hope everyone has a great Ludum Dare!

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