Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. You NEED ratings to get a score at the end. Play and Rate games to help others find your game. We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.
A timelapse of myself implementing Perlin Noise in JavaScript. This only took me an hour or two (may have lost track of time) so I’m impressed with how easy it is to make a HTML5 canvas game. I will certainly use the language again in the future. I’ve messed with it before, but I have never come close to releasing a proper game. This may be the first step of many.
(and here’s a 3D perlin noise visualizer I use in my LD entries, so you can tweak the values and get a feel for the distribution: http://williame.github.io/barebones.js/ (click on “noise explorer, bottom left)
Great to see you loving the JS!
There are a couple of good modules for creating noise in JS, https://github.com/josephg/noisejs being one of the best
:thumbup:
(and here’s a 3D perlin noise visualizer I use in my LD entries, so you can tweak the values and get a feel for the distribution: http://williame.github.io/barebones.js/ (click on “noise explorer, bottom left)