MiniLD62 Game (Prototype) submitted

Posted by
September 27th, 2015 7:51 pm

After many desperate attempts at creating a “complete game”, I decided for this MiniLD I’m just gonna do what I’m best at: programmer art, buggy game physics and incomplete games.

sawperlot_gameplay

The whole gameplay, condensed into one gif

So I ended up with this prototype for a platformer, where you use a giant sawblade to move/attack/shield yourself.

It’s ugly, missing audio, has severe hitbox issues, is nearly unplayable with a keyboard and is only a fraction of what I had planned (the usual feature creep), but it was just so much fun to make and play, that I had to share it.

sawperlot_stupid

Here have another choppy gif

Although the initial idea was fighting giant bosses, I quickly found, that platforming/navigating levels was much more fun that fighting. At least something learned through rapid prototyping.

So, if this sounds interesting to you, grab a controller, and enjoy cutting up helpless slimes and giant bosses (well not the planned “multistage epic final bosses” but still, I managed to implement two regular ones).

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3 Responses to “MiniLD62 Game (Prototype) submitted”

  1. Sidnoea says:

    I absolutely adore this game. If you kept developing this, I bet it could easily make it through Steam Greenlight.

    • klianc09 says:

      I never saw my games as something worthy for steam. And I’m also not a huge fan of the current flood of low-quality games on steam. (Not saying greenlight in general is bad, found some great games through it. But I think some games really shouldn’t be there in the first place.) Although that is a completely different topic.

      I think it would better fit as a simple free game, since I had planned around 10 bosses or approx. 20 – 30 minutes of gameplay. I would really have to extend the content by A LOT before I would consider greenlight. But thanks for the kind words.

  2. Slothmachine says:

    This looks really fun. Always nice to see platformers with a twist.

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