Code base forked!

Posted by
September 20th, 2015 5:56 pm


I’ll need to make some decent meshes.

Anyway, codebase is here:

If you actually want to build that, you may wish to point the s3m data to the s3m file in the dat directory – I’m just casually listening to other things in my collection while I nut things out. (Yes, it’s a rather dodgy conversion of a modified version of the .it file.)

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