Expectations, or How the Voters Surprised Me: A Postmortem

Posted by (twitter: @crowbeak)
September 15th, 2015 6:31 am

My game this time around was made in Twine. I had planned to make a Twine game for some weeks before LD33 began, but although I wanted it to be an exercise in prose, that is not what ended up happening. The reason for this are explained in my LD33 game, which is a commentary on Ludum Dare itself. I titled it On the Growth of Ludum Dare and the Selection of Themes because I imagined it as a sort of interactive essay on that subject. You don’t need to play it before reading on, but I suggest that you do.

I am usually very responsive in the comment section of my game entry page, but this time I was not. I feel like the game speaks for itself in terms of what I intended, so I didn’t (and still don’t) want to say much about it. I very nearly opted out of all voting, but decided to leave the categories up out of curiosity. I’m glad I did. Most of the results were unsurprising, but not all.

Things I expected/hoped for and got

  • Some veterans of LD sympathized with my feelings about the LD33 theme.
  • Some people were glad that the game covered multiple view points by the end of it.
  • Some relative newcomers to LD learned some things they didn’t know.

Things that surprised me

  • People thought Chain Reaction being the last and infinitely repeated theme in the slaughter was intentional. (I wish it had been; the truth is that I got about ten pages made for that manually and then realized I could actually make it choose randomly from a list but was too lazy to implement that later.)
  • This: Screen Shot 2015-09-15 at 8.25.07 PM

Conclusion

I’m funniest when I’m not trying to be.

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