Hexagore’s Exciting And Informative Results Post

Posted by (twitter: @charlottegore)
September 15th, 2015 6:54 am

Screenshot 2015-09-15 12.14.37

Well thank you everyone who played and rated Corruption 5, which you’ve generously decided was pretty good. As I expected I have done worse in graphics, audio, fun, humour and innovation and yet somehow done better overall.

Doing worse at graphics now

Doing worse at graphics now

For me this Ludum Dare was all about testing out a way of telling a story in a platform game — using Point and Click adventure style speech bubbles and lots of special events — and, I think, this is what saved it. There’s no ‘story’ category but I think the points for that were all put into Mood, Theme and Overall.

Corruption-5 featured nearly 200 individual sprite animation frames. It featured 11 entity types with a total of 91 different inputs and outputs (basically the behaviours and interactions with the entities) all of which needed coding. To do all this in 48 hours meant sacrifices.. and what was sacrificed was sleep, music quality, background art (only a small handful of functional tiles, nothing decorative like in Mass-X) and level design. I couldn’t use all those entities and mechanics more than once or twice becauseĀ I just didn’t have time. I had to just implement the specific story beats for each level and leave it at that.

It was a victim of being way too ambitious. It’s pretty obvious how to improve next time: FASTER LIFTS.

Now it’s back to work on the full commercial game I’m making called “Aye, Robot.” It’s a hybrid of my last Ludum Dare game “Mass-X” and this “Corruption 5” and is all about robots in the strange English county of Yorkshire. Follow me on twitter to keep up to date on that!

Thanks again and see you all next time!


2 Responses to “Hexagore’s Exciting And Informative Results Post”

  1. Grhyll says:

    I loved your game :) Well deserved results!

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