(You can play and rate my entry HERE)
I’ve succesfully integrated rot.js map generation with my game… only to discover that those tiny (19*15 tiles) generated maps are not fun at all to play. So I’m sticking to premade maps. I’ll add some more later.
For my next attempt at programming a rogelike the map will be BIGGER than the viewport.
New features implemented to the post-jam version (will be updated shortly):
- Different tilesets based on depth. I have recolored the base tileset to act as a placeholder (for now).
- Each main character has a unique special ability that is automatically triggered on each turn.
- Three new potions.
- First and last floors are fixed now (The Lair & The Town).
- Floors won’t repeat anymore.
- Foes now have an alert radius. They won’t chase you unless they are aware of your presence. Each foe has a different alert radius: that means you won’t be chased by all foes at the same time when entering a floor!
Looks like nethack, looks cool. 😀