A Fox’s Journey – Post Mortem

Posted by (twitter: @MrPusty)
September 9th, 2015 3:55 pm

Hello to everyone reading this!
This was a fun contest and my first time participating ( I heard of it 1 Month ago and instantly decided to take part in it!).
This also is one of my first finished games and the first one someone really played!

Unnecessary Informations

So I decided to take part in it, but I didn’t want to try it alone because I wasn’t sure if I could finish something in time
so I asked a friend of mine if he wanted to participate with me in the jam
But he had a power cut so he wasn’t able to take part.
After being hyped so much I thought , why not take part in the contest but alone ๐Ÿ˜€

The contest happened 3am saturday in the holidays for me so I waited till that time with someone else.
After seeing the theme and being confused I decided to play a Counter Strike match and brainstorm while doing so
I thought about one word: CHICKENS!


And while watching a stream I finished the last of it.
The only thing worth meaning was the fact that I almost forgot to add a boss and added it in the last 1h

The Game itself

The idea of the game was basic: You play a fox who is hunting chickens and later gets the ability to steal the enemy’s skills.
I already had a basic engine written so I decided to go with it which lead to a rather slow paced fighting.
I don’t think it was too bad but at least on some points plain boring. Adding dialogs was rather hard for me because I never did that before but I guess it went ok.
While making the art for the game I followed the design of another game assets I made so picking colors and so on wasn’t too hard and I was able to get quick results.
Music was the hardest part for me. I just copied another thing I made earlier and altered it and changing the speed of it in different levels.
Sounds were made with a generator so it didn’t take too much time. Programming was the easiest part on my side because I’m quite fast at writing such stuff but
because a game isn’t just some complicated features I had quite a hard time making something “fun”.
Porting was something new to me. I never had a need to be able to run my Programms/Games on Linux/MacOS so making it compatible was a complete new thing for me but having it work on
almost every system is something nice to say about a java application ๐Ÿ˜€



What went right:
– Finishing a game
– Making Graphics for my game
– Having enough levels
– Having fun making it

What went wrong:
– Too slow paced fighting
– Not enough instructions and explanations
– Linux and Mac OS compatible (fixed later)


Well I don’t think I did too good but I had a real good time making this!
Also I never had so much feedback for something I made!
And I had much fun playing games others made ๐Ÿ˜€

I hope I’ll get time to participate next time as well! ๐Ÿ˜€

So thanks to everyone who read this post, played my games ( especially everyone who commented) and everyone who made a game I played ๐Ÿ˜€
Oh and I hope you don’t mind my bad english ^^

If someoneย wants to play it:

Click here

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]