BIG BAD WOLF Post-jam version Update 1

Posted by (twitter: @allinlabs)
September 1st, 2015 6:26 am

If you’ve played my game, I wanted to let you know that I’ve updated it with some new fancy stuff. If you haven’t, now is a good time! :)

What is new:

  • 4 new levels at the start of the game, which serve the purpose of teaching how to play
  • Better interface
  • Score screen at the end of each level
  • Rebalanced some levels

What I’m working on next:

  • Slow motion. Not sure yet when to activate it? When the explosion is huge? semi-randomly? You can watch it in action below
  • Do the game need a menu? Not sure but I’m thinking about it
  • I’ll try and make a new level every day and add them in the weekend
  • Remove boring levels

If you have an opinion of what’s missing to the game, please tell me in the comments (or in the game page), or on twitter at @allinlabs


Play & Rate BIG BAD WOLF


2 Responses to “BIG BAD WOLF Post-jam version Update 1”

  1. Denis347 says:

    Hey. I just wanted to ask, if there’s any chance you could share your unity project of this awesome game. It seems like I (or other Unity beginners or even advanced users) could learn a lot from this one, since it looks like a very polished and fun game.

    • allinlabs says:

      I’m considering releasing the source code, but right now it’s an awful mess. I didn’t unity for almost 2 years before the jam, and I did some unspeakable things. It also happen to be linked to third party libraries and assets (like the explosion FX) that I would have to remove before releasing the unity project.

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