Possessive Post-Mortem

Posted by (twitter: @PeculiarCarrot)
August 27th, 2015 5:54 am


Possessive is a game for the Compo about an unnamed ghost girl. She has been trapped in a laboratory, and needs to make her escape. Luckily, she has the power to possess others for a limited time.
What went wrong:

  • Level design. Holy crap, level design. I intended to make a blend of puzzle and action, but the puzzles aren’t very challenging. Also, it seems like the difficulty jumps up and down between levels.
  • The game is kinda difficult. It seems that’s a common themes in my games recently, that’s something I need to work on.
  • Making the music, took, like, a bajillion hours. I really wanted to have some good, original chiptune music, and I think it turned out pretty good considering my musical skill 😛
  • Holy cow I ran out of time. While making music, somehow two hours passed, which means I had an hour before submission hour began. I’d planned to add polish after the music, but I really didn’t expect the music to take that long.
  • Bugs. Buggy, buggy bugs. Probably took two hours out of my total compo time D:

What went right:

  • The art! For once, I’m happy with my art! I tried to go for a pico-8 feel, with a 128×128 screen and the 8-bitty music and sounds.
  • The mechanic. I love the mechanic. The mechanic is my baby. <3
  • The AI was really fun to implement, and I tried to make it as realistic as possible. The NPCs don’t know you’re possessing a body unless they see you possess it, etc.

Yeah, that’s all I have to say about my entry. It’s probably my favorite game I’ve made so far, which is pretty awesome. 😀 I would love some more feedback on it!



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