Post Jam Development

Posted by (twitter: @@Zhamul)
August 26th, 2015 3:10 pm


I wanted to see if I can make my game’s mechanics easier to follow by responding to the feedback I have gotten so far.

Changes done so far:

  • Blood particles
  • Lighter fog (+ using linear color space instead of gamma)
  • UI Background
  • Animation timing tweaks

Game feels already a lot better. I am not updating the jam version, ofcourse, that remains untouched for eternity. But I am planning on releasing the game on Oculus Share and I’ll do these fixes for that version. Our animator also wants to fix some animations she did in a rush, our hideous run needs some more love.

If you haven’t tried the game yet here it is.

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