Run Monster Run – Post Mortem

Posted by
August 24th, 2015 1:45 pm

This is our second participation in Ludum Dare, the first time we took the theme “An Unconventional Weapon” and created the game The Little Teddy. In it a girl had to kill the mosquitoes that were bothering her in her room with her teddy bear.

This time we achieved great advances over the previous game, especially with regard to art, and is the pressure to finish a quick game you learn more.

In our game we are a monster that tried to invade a farm to get food for his family, but the farmers feel that you are a being of evil trying to destroy their crops and go into a run to catch the monster.

ss jogo

                                                                                                            http://googledrive.com/host/0B33MOmjNnrAISjlpTERLcWx5MWc/index.html

The game is in the style runner, and you have to dodge the objects to make it to the forest and mislead farmers. The length of play is approximately 3 minutes.

Sorry compared to the obstacles that are coming in groups sometimes the weather was our worst enemy and did not allow us to continue trying to fix this error.

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In the project they are working: Luciano (general artist) and Leticia (programmer).

  • History: In our game you are a monster that tried to invade a farm to get food for his family, but the farmers feel that you are a being of evil trying to destroy their crops and go into a run to catch you. Avoid the obstacles that stand in your way to reach the forest and complete the game
  • Technology: Again we use the Construct 2, to be the best tool to develop a quick game. Even with many limitations of the sofware (and especially the programmer lol), we always get a satisfactory result.
  • Mechanics: Our project is a runner, all objects in the scene are composed of tiled. At first we thought it would be faster to finish, but as we had never working with randomics objects before, the game has more work than expected. But in the end it served as learning to carry luggage in this world of game development.
  • Sons: All the sounds were obtained from the internet, unfortunately add up not able to produce them further. We had a hard time finding sounds that combined with the game (not actually found, or simply did not know look lol).
  • The good: We have one more game and that’s always good. Even to improve it in the future. We evolved enough in the art of scenario, and how to make a whole scene in tiled
  • The bad: We were unable to properly develop the mechanics of the obstacles that appear randomly in the scene. But it was rather learning and the chance to improve it soon.

The little game was very simple, not left completely the way we imagined. But what counts is the experience we gain from what little we produce!

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