Null DIES: Ludum Dare 33 [Day 3]

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August 24th, 2015 9:47 pm

The last day of the competition is over. This is it, the day everything is put together and the game finally complete, or at least the first playable version of the game.

We started the day by setting off the tasks remaining, one of which was continuing an on-going task from the day before. Color, our beautiful monster, is not yet complete. We were very picky when it came to modeling Color. In fact we modeled this character one polygon at a time… LITERALLY. Amr Kandil, one of our artists, modeled 1241 polygon individually. After 2 Days of modeling… We are proud to present, Color in 3D.

Color

During the time Color was being modeled we finished modeling other items, including the Wind Shell and the Ice Shell.

After all the 3D assets were created, we started adjusting the game’s difficulty, creating game Main Menu, adding particle effects, and creating 2D icons for powers and items.

After all that was mixed well we can finally and proudly present our first playable of Natural Distortion.

LD33 Day2 Screenie

mainmenu

Don’t forget to rate our game here.

Read Day 1
Read Day 2


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