Glauron is done!

Posted by (twitter: @frozenfractal)
August 23rd, 2015 2:08 pm


It’s only 9 PM, but I can’t think of much else to add or change, so I’m just submitting this and calling it a day. Here’s the entry page, where you can play!

What’s there:

  • gameplay
  • silhouette sprites, animations, particles, dragon physics™
  • procedural terrain
  • two types of enemies, two types of buildings, one type of powerup
  • eight partially randomized configurations in which you can encounter them
  • 10 levels (I’ve only ever made it to level 5, but higher levels seem achievable)
  • scores, with multipliers for successive kills
  • sound effects

I have some ideas for other enemies, buildings and powerups, but I don’t think they would make the game substantially better at this point. In fact, I’m extremely happy with how it turned out; I think this is my best Ludum Dare entry yet.

But now, time for some R&R. All the best to those who are still working hard on their games. You can do it!


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