Desperate times call for…well, quickness!

Posted by (twitter: @thghtreactr)
August 23rd, 2015 9:46 am

So I mentioned laaaaaate last night (with less than 24 hours to spare in the compo) that the “Shade”/sneaking game idea had hit a demoralizing roadblock. Even though I was certain of failure – I wanted to press on!

I thought about a little base defense game but realized the technical challenges and opted for a game I knew would be mostly straight forward.

So I drank a midnight Red Bull and settled on a really cheesy idea of playing a laser shooting giant-lizard named Lazard. Basically it’s a on-rails shooter with infinite waves. Here’s a screenshot of it in action with some placeholder art.

The next steps are to create some more enemy planes and commercial planes. All the planes will spawn bodies for the player to catch in his mouth! I have the beginning workings of a neat stat and score system that I would love to work into a leaderboard if I can find the time to spin up a quick Laravel/Lumen project.

I have some cleaning to do today so I’m not sure it will get done before 9PM tonight. If I can find some time to wrap it up between now and tomorrow night then I’ll be submitting it for the 72 hour jam.

Seriously, though, wish me luck – I’m gunna’ need it!

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