Procedural terrain generation

Posted by (twitter: @LiamLimeGames)
August 22nd, 2015 11:17 am

Well I’m doing something I haven’t done before… I’m trying my hand at procedural terrain generation.

Here’s a generated map with purdy floor, woods and two towns

Generating this sort of stuff is not the easiest thing in the world, but it’s progressing rather well, at least so far.

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