Once again the theme was one of my least favorites so I just sat down to learn some Blender magic and make 3D models.
It took me quite a few hours to figure out how to work with bones, rigging, inverse kinematics and animation, but, despite Blender’s quirks, I managed.
It’s a bit rough at the moment, but IK makes it easy to tweak and create more animations.
Gah! I need to texture it as well…. Hopefully I’ll have some time to spare for coding too.
Tags: animation, blender, gif, graphics, inverse kinematics, LD33, progress, unusual activities