Day 1

Posted by (twitter: @loginavailable)
August 22nd, 2015 5:51 pm

Hello Ludum Dare-ers! I hope you’re enjoying both compo and the theme. Day 1 is almost done so let me summarize my work today:

Finished:

  • Testing custom engine for the first time; not working perfectly, but not as bad as the last time.
  • Main character animations and some static assets
  • Integration with Box2D. Tons of stupid issues to resolve. Good lesson.
  • Loading level from .png files.

TODO for Day 2:

  • Enemies: path finding, very simple AI
  • More gfx/sfx assets
  • Rendering optimizations and fixes
  • Juicing the game up (screen shakes, explosions!)
  • Design more levels and simple plot structure
  • Come up with the title…

Not sure what’s going to be dropped. I guess it’s the music and more polished assets again.

ld33_day1

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