Brain fried

Posted by
August 22nd, 2015 9:07 pm


I actually got the goblin-herding done pretty quick (probably because I herd cows professionally, haha).   Since then I’ve bumped into a number of annoying things I’ve never had to deal with in functional programming before, like passing around random number seeds every frame.  Also, there was some serious performance issues that cropped up around the herding algorithm, but I think I improved it enough.  I really wanted, like, thousands of goblins, but maybe a hundred or two hundred will be fine.

Not actually a game yet, but it’s already fun pushing the dudes around, so I’m confident I’ll pull through tomorrow, haha.

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