So big, scary, evil monsters are boring. What about cute monsters? I vowed to myself that I must make a game involving a cute monster and demanded that others take part:
PSA: monsters can (and must) be cute http://t.co/0TMsFEvsNJ #LDJAM pic.twitter.com/Jb23Sbg4LP
— Eidolon (@Furyhunter) August 22, 2015
Perhaps not a fantasy monster either. Something many people view as a monster, but is actually quite cute!
A shark! That’ll show those evil monster folk how it’s done! So my game is about a hungry shark, hence the name, Same no Kuufuku!
It’s 4am Central Daylight Time, 8 hours into the jam, and I have basic movement, framebuffer low-res rendering, and collisions down. I’m targeting a resolution of 320×240 statically, which will scale up based on chosen window size, with a default of 640×480. For the collision code, I implemented a few simple tests using the ScalaTest framework that ensures it resolves correctly. Ideally these tests should ensure I don’t run into stupid collision issues at the last minute during gameplay testing. However, …
"I'm gonna regret that" — game jam me
— Eidolon (@Furyhunter) August 22, 2015
So uh, we’ll see if that turns out to be useful.