I’m (half-way) in for LD33

Posted by (twitter: @deathraygames)
August 21st, 2015 11:26 am

I’m in for Ludum Dare 33. …but will likely be busy for a good deal of the weekend, so I’ll be doing the insane, self-imposed limited 24-hour compo!

Same deal as last time (“I’m in” post from LD32): I’ll be using the open web stack — HTML5 & JavaScript — and will use some of…

  • Software:
    Chrome, Notepad++ or maybe Sublime3, Pickle, Photoshop, Bfxr, Bosca Ceoil
  • js Libraries:
    jQuery, Underscore, RocketBoots JS game framework, Minor bits of code copied from previous games (all open source)

html5, css3, javascript, rocketboots.js

Because I don’t have time to do anything too daring I’m going to stick with my plan from last time, and will likely make some kind of incremental/idle/clicker-type game since they are fairly easy to program, and get good scores for fun.

Follow me on Tumblr or Twitter — almost all my posts are about Ludum Dare!

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