Admittedly, I stole this idea from someone else’s post, but whatever.
- Abandoned – Explore an abandoned building. You wake up in a hospital with no one else in the city (cf. 28 Days Later). You must abandon the grudges and doubts that hold you back.
- Alone in the World – Crash-land on an alien planet. A plague wipes out humanity. Deal with social anxiety.
- A Map Will Be Useful – Explore a labyrinth with many sites you must return to at various times. Explore a non-Euclidean maze (cf. Antichamber). Go out exploring, make maps, sell them in town.
- Attraction – Puzzles featuring magnets (cf. Magrunner Dark Pulse). Go on dates. Come out to your parents.
- A World in the Skies – A utopian city in the clouds (cf. Gunnm). Olympus/Heaven/the abode of the deities. Learn astronomy.
- Beyond the Wall – A dystopian city that lets no one leave. An experimental ship that can travel to alternate dimensions. Building a mental wall to separate you from the rest of society (cf. Pink Floyd’s The Wall).
- Build Your Way Out – You have fallen down a hole, but fortunately there are rocks and wood at the bottom. A platformer where you have infinite building materials but cannot jump. Escape the heat death of the universe (cf. Marathon Trilogy).
- Can’t Stop Moving – Infinite runner (cf. Canabalt and many other games). Puzzle game where you slide blocks along ice. Command a band of desert nomads.
- Chain Reaction – Puzzle game where you set explosives. Put chemicals together to form reactions. Escape from a serial killer who has put you in literal chains.
- Companion – RPG where you are weak but recruit strong companions (cf. Pokemon). Recruit people to your party and date them. A book contains knowledge about everything (cf. The Hitchhiker’s Guide to the Galaxy, The Junior Woodchuck’s Guidebook).
- Day and Night – When night falls, monsters appear (cf. Minecraft). On this world, the sun is so hot during the day that all life must hide underground. Deal with depression.
- Death is Not the End – Sacrifice and resurrect yourself to solve puzzles (cf. Planescape: Torment, and other games I can’t recall). Play as your descendants (cf. Rogue Legacy). Explore afterlife worlds and the celestial bureaucracy (cf. Dragon Ball Z).
- Destroying Yourself – Tear off your limbs to use as weapons or solve puzzles. Kill clones of yourself to solve puzzles. Overcome addiction.
- Expanding World – With each quest you solve, the world grows larger (cf. Legend of Mana). A society builds layers of cities upon their planet. Go on trips, meet new people and have your preconceptions challenged.
- Growing Things – Farm (cf. Harvest Moon). Enemies that grow (cf. Creeper World). Breed and grow monstrous “things”.
- Limited Capacity – Survival horror. Eating contest. Design circuits with various capacitors.
- No Enemies – Kill all the enemies so there will eventually be “no enemies” left. Broker peace between warring nations. Fight your own murderous impulses.
- One Rule – Each level adds a rule that you have to obey (I know there was a game that did this but I can’t remember its name at the moment). One ring to rule them all. Debate philosophical systems.
- Power Supply – You are a robot that wakes up in a junk heap and must find power supplies to survive. Take control of a nation’s energy policy. Manipulate the nation for political power.
- You are the Monster – You become a monster (cf. Strange Case of Dr. Jekyll and Mr. Hyde). Play as a monster in a dungeon, facing heroes. You contract a disfiguring disease that results in you being ostracized from society.
I may be using one of these ideas, for whatever theme gets voted in, but you all are free to use them too.
Tags: LD33