I’m in for the second time

Posted by
August 18th, 2015 10:57 pm

Hey guys!

This will be the second time I join a LD (the first was last April). This time, I’d unfortunately be unavailable the second day, so I’m going for the Jam instead. Also, since I’m not planning on entering the Compo anyway, I’ll be going with a team.
I don’t know how much workload would be on me, though, so I’ll treat this as if it’s a Compo. I’ll still make as much assets from scratch as possible, because, for starters, the game would really feel like it’s my own work.

On to the tools!

  • Engine: Unity. I’m thinking of going for a mobile-friendly approach, much like my warmup game (Check it out here), and I’m used to much of Unity by now. I would love to know if there are better alternatives.
  • Graphics: Paint.NET. It’s served me well so far, and I haven’t had time to learn the ins and outs of GIMP (and I’m too poor to buy Photoshop). I might use Sketchbook for detailed art.
  • SFX: sfxr. I used it last LD, and it worked out pretty well. I might consider more flexible options, though.
  • Music: Either FamiTracker or Bosca Coeil. FamiTracker because it’s enough to make chiptune songs, BC because it has predetermined instruments. Though I don’t have the creativity (nor the time to develop it) to make music the way I make art.
  • Repo: Google Drive. It’s good enough for a small team, though if I had time, I would love to learn free version control (though I did use SVN and Perforce in college).

See you this weekend, and have fun developing games!

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