Last time around I failed and couldn’t come up with a good plan in time to execute it. Which was a shame because I felt like I was so prepared.
One thing I didn’t do was a good I’m in post, so that was definitely the cause 😉
Well, it was actually my lack of preparation with the tools I was using and I had ran into problems that I couldn’t solve in a weekend.. So like a good programmer I have learned from my mistakes and have taken on projects to keep myself familiar with my workflow. Here are some things I’ve done since the last Ludum Dare:
Procedural Dungeon Generation and platforming.
Auto Tiling and arbitrary Resource Management.
Anyways here we go!
I’m In!
I’m going to be using Unity 5, paired with Visual Studio.
I will also be using Blender and Photoshop to get those awesome (read:Â poorly made) graphics.
For the music side of things I will be using Audacity + LMMS + CGMusic or something like that.
This time around I have spent a lot of time learning my new tools available to me in Unity5. Well some of it at least. I will be taking advantage of the Event System, GUI and 2D stuff along with a few workarounds that I have learned to make things work right and fast. I also have gotten a sort of workflow down with doing rendered sprites from Blender.
This time around should be fun and will hopefully be less of a failure.