Well, on second thought, how about Elm?

Posted by
August 16th, 2015 9:25 pm

Was planning on using Haskell, but you know what? I do want people to be able to play my game.  It’s  more fun that way.

I toyed around with Elm last year sometime and found it interesting, but didn’t have any real use for it.  But it’s perfect for LD — just compiles right to Javascript.  No downloadin’ nothin’.   I managed to whip up a little 2D fly-around-in-space demo today, and I’m pretty pleased with it, haha.  It clocks in at 117 lines of code, but a lot of those lines are pretty…light.

Functional reactive programming is so sexy.  And I like using underdog programming languages.  And it’s close enough to Haskell for my purposes.


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