For LD32, my entry featured considerably more sophisticated (though not necessarily better!) visuals and map generation than my usual entries. While I’m proud of the fact that I pushed my boundaries, it definitely meant that the gameplay suffered. In particular, many features that would have been fun and thematic had to be cut at the end.
This time, I want to end the compo feeling like I’ve created my most polished and “finished” entry yet. I want to do this by using minimalistic graphics (but with plenty of finesse, polish, and extra effects to make the simple graphics feel intentional and well-executed) as well as a focused set of core features. Basically, I’d like to make something that feels as cohesive and complete as my successful “Drill18” entry — though I’m certainly aiming for fewer features and less complexity, because that thing was a beast and I still have NO idea how I pulled it off.