5th time in, let’s go LD#33!

Posted by
August 5th, 2015 3:04 pm

Hello everyone,

As always, I’m really looking forward to the next Ludum Dare!  Nothing to get the good ol’ inspiration flowing than a hectic weekend of hacking to throw together some awesome games.

That said, I do have some focuses this weekend.  Ideally, I’d like to focus more on polish and less on complex gameplay.  It seems I always bite off more than I can chew!  I want to make something simple, stylized, and strong this time around.  These will be my tools of the trade:


  • Html 5 Canvas / Javascript, using the Phaser framework.  It’s my go-to for any game development, now.
  • As always, Gimp for art.  I keep wanting to get away from this beast but then I keep becoming more dependent on it.  Maybe one day I’ll branch out, but for now, if it’s not broken, why fix it?
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • One of the only things that went well for me last time was making my own custom song to fit the game!  I’ll be using LMMS again, but Abundant-Music will be my random music generation backup.
  • BFXR for random game sound generation.  Can’t go wrong with some bleeps and bloops!
  • Sublime Text 3 for code editing.  I’m lost without it.
  • GitHub for source control management.  This time around, I’ll be using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished product.
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  I’m really looking forward to seeing what everyone creates this time around.  Hopefully, unlike last time, I’ll put more effort towards playing and rating everyone’s games.  Until then!


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]