Terraforming

Posted by
May 7th, 2015 12:24 am

This year’s Ludum Dare comprised of one long weekend with lots of caffeine and not enough sleep, but Team OrangeMoose was victorious! Check out our submission to the Jam and let us know what you think!

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Terraforming

Genre: Metroidvania/Platformer
Platform: Windows
Engine: Game Maker Studio
Setting: Sci-fi/Dystopian Future

Postmortem

This was our second time entering the jam as a team, and I have to say that this time went a lot smoother! Our previous entry was a super basic platformer with heavy emphasis on art, no sound, and a major bug that prevented most players from finishing the game… So this time we made sure we had sound and did our best to test for bugs before the deadline! Heck, we even managed to get a start screen in there.

Still, our entry was far from perfect. Once again, I (Pralie) handled all of the design, writing, and programming, so I feel that the mechanics are nowhere near as smooth as I wanted. In order to get everything into the game, I didn’t spend much time tweaking the movement or projectile speeds, or testing collision issues. My focus is on design, and programming is not my strong suit, so I think that next year we will try to find a programmer to add to the team! I think I was also a little overambitious on the number of levels I wanted to include; the game probably could have worked just as well if I had cut a few levels and better incorporated the mechanics. On the plus side, I think the last couple of levels were pretty strong and did a good job incorporating the mechanics. The narrative elements were a lot of fun to write for me, and I hope everyone enjoyed the “ending”.

Alissa handled all of the art again, but this time around, she also did all of the animations/sprite sheets and found all of our sound effects and background music. She did a great job as usual with the art style, and actually having sound this time made a huge difference. Some of the animations aren’t the smoothest – and some things don’t have animations at all – but I think that just comes down to timing since we had so many assets to crank out.

All in all, I would say that this year’s entry for us was a much better success than our previous one. Thanks for reading, and thanks to everyone who played our game!

– Pralie (@praliedutzel) & Alissa (@etherealfox)


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