Bomb Your House – Post compo

Posted by
May 3rd, 2015 4:08 pm

I am happy to announce the first post compo update to my LD32 game: Bomb Your House!


For those of you that have not played it, here is the gameplay summed up in 2 seconds:



For this update I have mostly focused on controls and underlying technicalities to improve the overall experience. Here are some of the stuff I have fixed:

  • Stroke is now continuous over several objects
  • Fixed interpolation glitch when drawing on UV seams
  • Significantly improved the controls for mouse users
  • Added Zen mode (alternative controls which some may prefer)
  • Made the bathroom slightly bigger and less claustrophobic
  • Improved UV maps on all models
  • Tweaked edge smoothness on all models
  • Tweaked some textures
  • Added atmospheric sound

I am working on making this game a full release. If you want to follow my progress, check out my Devlog on Tigsource.

Download links

Unity webplayer




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