Update on Farm Fury – Post Compo a GoGo!

Posted by
April 30th, 2015 6:03 pm

Okay, so I did jam, not compo… but the title worked too well!

I just hired a pixel artist, and we’re going to be doing a rework on my Ludum Dare 32 title! I’m going to completely overhaul the graphics, and take the lessons I learned from the LD32 feedback I’ve been getting so far. If you’ve played my game before, thank you so much! ¬†Look for the changes below. If not, my game can be found here at the Ludum Dare entry.

1. Complete graphics overhaul! Woo! No samples yet, but I’m still really excited.

2. The Ludum Dare version is going to be adjusted for difficulty, and renamed “Fury Mode”.

3. I’m going to insert a level selection, and have progress be gradually unlocked when players master what has come before, instead of the frantic pace of my existing gameplay.

4. I’m still figuring out how to redo the UI, but I’m sure I’ll figure something out.

If you have some comments on my Ludum Dare entry, I really would love to hear them before I get to work on the post-jam version! Thanks so much for your attention. I’m going to start posting again on my twitter, @brendankeating2. Thanks again, and have fun daring!


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