Two Crippling Glitches

Posted by
April 28th, 2015 10:58 pm

The LD32 was my second Ludum Dare, and I wanted to make an RPG. The post-mortem will come later, but the short version of the story is that I succeeded —but the game was crippled by two show-stopping bugs:

  1. Collisions with objects in battle could hang the system (especially rocks).
  2. The first miniboss was a surprise battle that could easily kill you.
  3. Bonus! Enemy turns took far too long in battle.

To my dismay, the game I worked so hard on had a mixed reception. People generally liked it, but they (very understandably!) were frustrated by these glitches and imbalances.

With that in mind, I decided to release a post-compo version with a few tweaks here and there to address these issues. Since I only had 1 free link, I listed the Post/Pre compo for Windows (which is by far my largest download count). The page description has all 3 versions. All versions are available from the entry page, and all are clearly marked.

If you’ve already played the game and are curious about the story, a full gameplay video is shown above.


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