Thanks for doing the survey, we got 139 responses
The 2 questions asked were:
What engine or framework did you use for ludum dare 32?
Which game engine or frame work do you preffer to use the most?
It seems like unity is favored a lot and also surprisingly frameworks not listed. Some not listed are: construct 2, Phaser, Flashfunk, Playground.js, PlayCanvas, gamesalad, pygame, +more.
Mmm pie….
For all the responses here’s a link: https://docs.google.com/spreadsheets/d/1eo1SV0s5U5g6z-PHT4goKDI_CI88xNVA9KE6llol3q4/edit?usp=sharing
Nice. Not surprised that Unity was the most used, or that I was apparently the only Stencyl user. What does surprise me is the huge range of frameworks in use, and that Unity didn’t break 50%.
Have to say I can’t read your piechart, too many colors are the same, which is hard for me to negotiate. One of the greatest downfalls of the piechart is that it is hard to lable many elements on it at once without colors, and colors tend to be hard for some people (like me) to read.
The order of the items in the piechart is the same as the order of the items in the legend. Just start at the top and move your way clockwise to go through all the items.
I think your piechart serves its purpose
Booo, missed the survey
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