Wizard Rescue – Postmortem

Posted by (twitter: @Volt_Drift)
April 24th, 2015 4:20 pm

This was my second Ludum Dare and I had a lot of fun again!

Wizard Rescue

This time around I got a little too ambitious and had to cut some content at the end. I was not sure I was going to finish on time but I made it. I was planning on having another enemy type and a boss at the end guarding the herbs but I ran out of time for that.

I also wanted to spend more time on the level. I was thinking you would have to find the spells in the level before they could be used. I even have code setup for that.

I also did not get to spend a lot of time balancing the abilities. I did not really want the poison mist but I wanted more than one damage ability. (The thorn seed was the first thing that came to mind with the theme.) I was running low on time and I could not think of anything I really liked so I ended up leaving the poison mist in.

I did spent a lot of time on art since that is one of my weak points but I think it paid off. I still am not happy with my character art but the background turned out very nice.

Overall I can see an improvement over my last Ludum Dare game. I took all the comments I got to heart and worked on some of the weak points the community pointed out. Thank you all!

Play Wizard Rescue


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