PSA About Unity controls

Posted by
April 22nd, 2015 1:48 pm

I have noticed a lot of peole complaining about lack of suport for varius kind of keyboard configurations, so I thought I should make a post about this.

Alot of Unity games use Unitys built in Input system like this: “yAxis = Input.GetAxisRaw(“Player1AltYaxis”)”  (from my LD game)

This means that when you start the game after it’s built there is a tab called “Input” (it’s allways there).

INPUT

You click on it and then you find the movment keys/Shoot keys or whatever you want to change.

Pre

Dubble click on it and it will ask you to chose what key you want for that command.

While

And then you are done, chose whatever key you like.

Post

I hope this post will help you. Go and enjoy the great LD32 games now :)

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