Ludum Dare 32 Post-Mortem

Posted by
April 22nd, 2015 10:51 am

Well then, it’s been a few days since the Ludum Dare, and I am relieved. The feedback on our game so far has been very good, other games have been fun to play to, and I haven’t failed any exams after completely ‘wasting’ my weekend. Well, on to..

WHAT WENT RIGHT

  • First off, communication went pretty great. Of course, there was some disagreement here and there, but all in all, we came to decisions pretty quickly.
  • We actually finished! Of course, more polishing could always be done, but I’m very satisfied with the end product.

WHAT WENT WRONG

  • I got distracted a lot, by looking at the Ludum Dare site, for instance.
  • Bugs. Bugs everywhere. In the end I decided to call them features, and people still seem to think the game is supposed to crash when starting and wipe your hard drive. I’m so smooth
  • Implementing all features. A lot of them where cancelled in the end, because I simply didn’t have the time. Poor Brzoz made tons of unused sprites, too.

In the end, this whole jam has been big fun, and I’ll certainly try to join again next time. Until then!

 

(subtle second link to our game that nobody will notice)

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