Color Commander – Post Mortem

Posted by
April 22nd, 2015 2:00 pm

Wow, this was already my fifth LudumDare (The first one was on a different account). And again, I had a blast! Its just such a cool feeling to know, that there are thousands of people out there making games at the same time. And you can try them all afterwards! Might not be a good idea for your health though :)

I tried out some new tools this time. The past LudumDares, I always went for C++ and OpenGL, because that’s what I know the best. During the last few months however, I played around with JavaScript and WebGL a bit more and thought it might be a good idea to try it out during a LudumDare. Turns out, it was!

Coming from C++, I still don’t really like JavaScript. I ran into some stupid bugs, that would never have passed the compiler in C++ because of its stronger types and generally stricter rules. But I got the job done. And I honestly am impressed, every time I work with JavaScript, of how fast it can be!

colorThe feedback I got so far is awesome! Lots of nice words and very helpful feedback. Honestly, I think that’s the part I like the most about LudumDare: The feedback after the competition.

So, I will keep on rating games (I am currently at the 30 games mark). Lets see if I get to 100 :)

And last but not least: If you would like to play my game and leave me a comment here, I would be very happy!

 

 


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