3D without modelling skills…

Posted by
April 22nd, 2015 4:33 pm

One of the things I was most worried about before this Ludum Dare contest was the fact that I have no clue how to build 3d models!

I decided beforehand that I wanted to try to make a game in 3D, instead of doing it in 2D as I usually do (I find LD to be a good opportunity to try new things).

In my case I decided to use only plain colored cubes in Unity. And to make it less obvious I decided to use robots in the game, as they can be blocky without breaking the illusion.

And in retrospect, the graphical style turned out really well, and is one of the things I’m most proud of!

 

Give my game a try here:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2393

hedgehog

The Hedgehog robot! One thing that I did not manage to point out (due to lack of time) is the fact that all robots have a weak spot, i.e. the red sensor, that is sensible to liquid. In this case: pouring hot coffee on the nose of this poor hedgehog.

 

sentry

The sentry. Always on patrol, and obviously leaking some brownish stuff… yuck. Unfortunately you cannot collect it in your coffe mug, even if it would make great sense…. that would have been awesome if I had more time…

 

vispare

The Blender. Watch out if you’re in front of him. Aim for his back. The sensor are on the top of his head.

 


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