CharnHell was uploaded on time!

Posted by (twitter: @NineteenNinjas)
April 21st, 2015 1:59 am

Phew! My first ever game jam is over, and also my first ever game has been published! I have to be honest – it feels good!

CharnHell is a top-down, local co-op brawler-cum-king of the hill style game, where you are forced to fight another poor soul for the amusement of the devil. You must chase the light in order to win, whilst beating off hordes of enemies – with no less than the body parts of your fallen enemies!

We managed to get the game to a good point by 2am, and spent about 30 minutes packaging it up, uploaded, then hit the hay. Considering I’ve spent the last 2 years developing my other game project, putting a game together in 72 hours sounds completely insane, but we did it! There are definitely some bugs in there (players / enemies sometimes spawn inside walls, sometimes throwing doesn’t work, there are some slight balance issues, and we didn’t have time to test the Mac or Linux builds), but overall we’re really happy with how things turned out.

A massive thanks goes out to my friend Lew, whom I worked very closely with the make this game happen; our good friend Ozy, who has provided the music for the game (though he doesn’t know it yet!) as we didn’t have time to create our own; our stream followers for their ongoing support (you know who you are!); and my lovely wife, who supplied us with a steady supply of tea and bacon butties!

We’ll have a time-lapse of the game development up soon too – until then, please check out our game and vote! I’ll be making sure I spend some time this week playing and rating other people’s games too.

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51759

screen1 screen2 screen3 screen4

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