“A nice Day in the Park”

Posted by (twitter: @Polyganz)
April 21st, 2015 10:27 am

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So for this jam I wanted to use the motion capture system Perception Neuron. Because I work at the company who developed the system it was my goal to see how well it worked for recording animations and what I could get done in 48 hours. The rules I set upon myself turned about to make the jam a lot more difficult once the theme was announced. I spent a good amount of time trying to pair game ideas with motion-capture, the time and resources I had available.

The idea of having a recorded motion and then disabling the animation to turn the character into a ragdoll turned out to be really easy. Unity’s animation controller is pretty straight forward with this as you can use one invisible character with the recorded motion and then use another rigged model as the visual component driven by the animation controller. When you turn off the animator component the ragdoll becomes active. I was surprised how well this worked. This allowed me to use the recorded motion without any data cleanup or anything else in Unity. Simply exported as an FBX file from the tracking software and imported into Unity.

The resulting game concept from that was pretty straight forward. Prevent dude A from reaching point B by dropping stuff on his head.

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Give it a try and let me know what you think.


3 Responses to ““A nice Day in the Park””

  1. Liam :D says:

    Your game has an anvil! I’m sold! 😀

    My game has an anvil too! But it’s made from cubes and could probably stand to have a hovering disclaimer next to it, affirming that it is in fact an anvil.

  2. strong99 says:

    Reminds me of the old CD-I game of Asterix et Oblix. Running around while anvils and meat fell from the skies.
    “By Totalis! Don’t let the heavens fall on you!”

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