Time for plan B

Posted by
April 19th, 2015 7:49 pm

As usual, I spend the first few hours of Ludum Dare coming up with several game ideas and evaluating them, choosing the one that has the best balance of interesting and completable. This time I made some major gaffs, picking ideas that were required major design work, replacing a good premise with goofy abstract puzzle mechanic that does the original inspiration no justice, failing to focus properly on a day one prototype, and getting distracted with third-party and not so third-party bugs. As such, although it’s almost time for submission, it’s still not actually playable. So, out of eight LDs, about I’m about to fail my third.

It kind of surprises me, falling into the same old traps, but that’s what it is. I had fun doing some pixel art, learning a bit from Derek’s great Make Games Tutorial.

specialist-red bookresearch-green

 

 

 

I’m mulling over the possibility of continuing to work tomorrow and entering whatever I get working into the Jam, but right now I’m tired. Good luck everyone!

Screen Shot 2015-04-19 at 8.29.44 PM

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