State of AntiCon

Posted by (twitter: @micahcowan)
April 19th, 2015 5:21 am

So, all in all, I’m pretty happy with what I’ve got so far. It’s not quite what I wanted to have at this stage, but I still think it’s lovely. Even if the baddies only come in a constant, boring, unchanging stream at the moment, and the graphics are just geometric shapes. :)

I’m really happy with the sling physics. There’s a very natural feel to it, which is great, especially when you compare it with my earlier, less flexible version of the tether. :)

And the sound adds quite a lot to the experience. Swinging the ball (meant to represent your younger sibling) around fast for awhile gives joyful giggles and squeels, and just helps add to the fun.

The original idea was to have a little joke with the theme, and make it both an unconventional weapon, and a weapon that is anti-convention (as in gaming/anime/comics cons), as you send your little sister hurtling around the convention area. Of course, since I still don’t have any graphics done, it’s not looking very much like a convention. It’s not clear to me that I’m going to find time to do the graphics I wanted, and I’d rather prioritize on improving the gameplay (since, as previously mentioned, there’s currently just an endless, unchanging stream of enemies, and they don’t actually hurt you in any meaningful way). Ah, well, it’ll make a fun game anyway without the added joke.

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