Second update

Posted by
April 18th, 2015 2:55 pm



This morning I have implemented the gameplay engine.  The core systems seem to work well, and I’m able to easily create more levels.  I could probably be further along if I were using a game framework, but there’s a special allure for doing Ludum Dare without any libraries, and just basic javascript.  Next up is collision for actual gameplay, and then more levels.


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