Progress report

Posted by (twitter: @steven_lr)
April 18th, 2015 2:29 pm

Things are going rather well. All of the physics is done as well as most game objects. Levels load correctly, the gameplay elements are all implemented. Now I will have to focus on some level design. Once this is done, I can start working on the next step: actual dangerous enemies, because currently, you can only die by swimming in acid or by getting your face crushed under  crates. You can also get items, and the inventory system is done.



Art-wise, I am pretty happy with what I have so far, even though the random wall doesn’t look too great. The only dev art asset left is the player that I will probably draw tomorrow.

However I think I spent too much time on pimp stuff. I’ll have to work a bit quicker and focus on more important tasks if I want to get the story implemented.

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