Physical Prototype: What Did We Learn?

Posted by (twitter: @SimianLogic)
April 18th, 2015 2:42 am

So, that “I’m about to turn into the night” business was a load of crap. I made all 40 cards on some card blanks I had lying around and then started drawing them up until I could make a valid combination. Learned some good stuff!

  • I think the most cards I ever had in hand before being able to make a combo was 6, but that number will need some more fine tuning.
  • Having Speed & Health stats on the mounts is way more confusing than it needs to be — should reduce that to just one power stat.
  • The Weakness/Strength stats on the characters are essential for the paper/rock/scissor balance! Some of them don’t make any sense, but then again I also have a Panda that is strong vs poking and weak against food (SKADOOOOSH).
  • The naive balance seems pretty good! There was a clear loser but all of the scores ended up pretty close. With this few permutations there will definitely be a “killer combo” that nothing else can beat, but I’m starting to get a feel for what makes a “good” combination.

I’ll start working on the actual game rules (hand size, draw frequency, king-of-the-hill, scoring) in the morning!

 

Panda on a Unicycle with a Cardboard Tube

Panda on a Unicycle with a Cardboard Tube

Hang Gliding Dog with a Mop

Hang Gliding Dog with a Mop

 

The Panda Sucks

The Panda Sucks


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