Getting some ideas :D

Posted by (twitter: @steven_lr)
April 18th, 2015 7:30 am

After a few hours of brainstorming, I finally got an idea. It involves a device that can attract/repel objects remotely, including enemies’┬ábullets. Okay okay, it’s not that original and doesn’t fit the theme 100% but I’m happy I got an idea at least, which was the scary part for this LD. The story will be completely in the theme though, if I have enough time to implement it.

Since the game will be physics-based, I needed to implement some basic physics. I decided to write it myself instead of using an engine because I hadn’t considered using one and I don’t want to spend time learning how to use one. Besides, in only 4 hours, I’ve written most of the physics I will need (collision detection and resolving between entities and the level and entities and other entities). Now, I will be able to focus myself on the gameplay. Here’s a little screenshot. Nothing much to see because dev-art ^^.


The only interesting stuff is the brown stack on the right which is actually a stack of crates moved by the physics engine. I was afraid I was going to be in situations where this kind of stack would lead to unstable equilibrium and explode in my face, but so far it didn’t, which is good news.

And here’s the obligatory food pic. Delicious fish cooked by my mom. <3



Anyway, back to work!

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